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Showing posts from September, 2021

Narrative Elements for Solo Dungeon Crawling

  I'm pretty new to solo RPGs, and, as in conventional RPGs, my favorites are solo Dungeon Crawling ones. I am really not trying to make a discourse out of it and I´m not gonna talk about it here, but imo, generally, dungeon crawling systems are not the most narrative heavy RPGs in all its facets. But yeah, I really think that all RPGs need narrative elements in order to not become a board game, and again I also do not have a problem with them.  On my initial evaluation, all solo dungeon crawl games (my own included) are (and have to be imo) heavily procedural, and, despite my little experience with these games, I've always had difficulties implementing narrative elements in this procedural tangle. I know that this aspect is very subjective and that I may be doing a paradox of creating a mechanical procedure to implement narrative elements, but I need that and decided to share it with you. What I'm going to try to implement here is a journaling aspect along with the generat