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Showing posts from May, 2022

Relax and enjoy the crawl: how CSI-esque behavior by the players can spoil the dungeon crawl experience

Relax and enjoy the crawl: how CSI-esque behavior by the players can spoil the dungeon crawl experience If there’s something that I don’t like anymore, over the years of playing and running OSR/OS games (and I don’t know if I ever liked it) is: the fear of exploration due to traps and surprises during the dungeon crawling. When players understand the playstyle and how ten foot pole exploration works, it can often cause the real focus of exploration in the dungeon crawl to be lost. Of course, this is all according to my experience and opinion. What I think is best about the dungeon crawl is the exploration experience itself. And by exploration I mean: looking at how and why this structure exists geologically, architectonically, socially and how it was organized around that. When someone wants to visit/explore, even as a tourist, a new (possibly dangerous) place, something like the history of the place and its origin and even a contemplation of the environment to