I’m working on a hollow earth setting for MiniBX, and started thinking about some mechanical changes to fit. In others blog posts when I beginning to work with the setting, I have wrote about the setting magic flavor, how the flux of it was energy and how this energy is drowned by the environment and it depletes the very world, the posts here explain a bit how this was being structured: energy flux, as magic , hollow earth first idea , corrupted magic . To synthetize all posts ideas: magic is draining users and the world itself vital energy, the ancient society in the depths knows and started to (and almost completely) leave/left this world. Monsters, strange tech were left behind. The surface society is not aware about all of this, just some “sages” or apocalypse prophets. The original Minibx magic rule does not take this in consideration, originally it reads: Archetypes like Wizard, Cleric, and Elf allow players to cast spells. At first level, Elf and Wizard PCs can record one
What if old school gaming is just a personal perspective? Here comes mine! Hello again, I got myself thinking a lot about this theme and came up with some conclusions. Having in mind that I don’t live in a “first world” country, I’m not a late 70s grognard, but I’m (or I’m getting) old. I think that all old school gaming experience or at least first RPGS experiences can be valid and maybe should be discussed. This came to my mind because my son told me (and for this I’m very proud) that he is playing RPGs at school during breaks. I, of course, asked him about the system and got the best answer I could imagine. He said: “we are “flipping” a erase, one side is yes and the other is no. And that’s all the outcome we need”. Besides being very proud, it filled me with hope to share a lifetime hobby with him (we are not playing oftenly), in addition a nostalgia and good memories came immediately to my mind. This immediately transported me to my teenage school years, and