In another short trip to the countryside of my state in Brazil, I was lucky enough to visit one of the most beautiful and isolated waterfalls I have ever seen. In my perspective, the reason for its isolation is that it is very, very hard to reach there. Of course, my RPG mind made some parallels and tried to figure how to transfer the challenge/adventure I have lived, to a game mechanic. Most wilderness encounters in d&d-like games are monsters, some modules have some odd places, climate challenges, and of course they all make a lot of sense. But if we consider the OS/OSR paradigm that the characters are not heroes but common people, as I indeed am, I can tell that a trail like this can be very difficult and challenging, it surely can cost the characters lives. All I am asking is for any wilderness random encounter table to have a 10% chance of A WILDERNESS CHALLENGE, and, of course, I will describe below a proto rule for it. (Yes, I am aware of the cool 4e rule of...
A blog about RPG daydreams by a confused mind.