I’m working on a hollow earth setting for MiniBX, and started thinking about some mechanical changes to fit. In others blog posts when I beginning to work with the setting, I have wrote about the setting magic flavor, how the flux of it was energy and how this energy is drowned by the environment and it depletes the very world, the posts here explain a bit how this was being structured: energy flux, as magic , hollow earth first idea , corrupted magic . To synthetize all posts ideas: magic is draining users and the world itself vital energy, the ancient society in the depths knows and started to (and almost completely) leave/left this world. Monsters, strange tech were left behind. The surface society is not aware about all of this, just some “sages” or apocalypse prophets. The original Minibx magic rule does not take this in consideration, originally it reads: Archetypes like Wizard, Cleric, and Elf allow players to cast spells. At first level, Elf and W...
A blog about RPG daydreams by a confused mind.